Blow Out before you Blow Up! 

Bob’s discovered a bomb. 

Fortunately, Bob’s former life was as a WarioWare character, and was trained in Looney Tunes logic. 

Help Bob keep bomb from boom by bashing B.

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How to Play: 

[B] (Hold) : Breathe In 

[B] (Release at the Green Marker) : Blow! 


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This was something of a Jam speedrun as we had prior commitments, but happy to get something out! Thanks for giving it a go!

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Credits:

  • GrapeSoda & DigitalDisco by jeti 
  • SFX from Pixabay


Updated 6 hours ago
Published 1 day ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.6 out of 5 stars
(9 total ratings)
Authormichaelkent
TagsGame Maker's Toolkit Jam, Retro
ContentNo generative AI was used

Download

Download
BLOWOUT - GMTK 2026 Ver 1.7 - WINDOWS.zip 30 MB

Comments

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very charming

LIKEEE BOOOMMMBBB GAME!!

66.06. Fun!

Lovely

Perfection...

Very fun to play! almost lasted a minute ;)

53.87

That was the scariest game i've ever played. 47 seconds

74.90

how

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this made my day lol omg

well that comment’s made mine so we’re even!

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70.09 <3

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56.67

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Cool game!

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this game was v fun and stressful! loved ittt!

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This was fun - the music was 10/10

This is a really cool submission, especially for how quickly it was made! I love how you were able to make such a simple mechanic so stressful!

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Glad to hear it had the intended effect! The music definitely helps, stumbled across the soundtrack whilst looking for music and instantly thought "this is absolutely going to set blood-pressure through the roof" haha. Thanks!

Love how polished this is. Nice and simple which is always good for getting people to play and understand the game.

Thank you! I think we felt that given the time constraints a sort-of "Warioware microgame" level of simple was the aim, so super glad to hear it came out that way.

This is really cool and interpretates the theme in a very unusual but fun way. Hope you score good with this one!

Thanks kindly Bestor!

cool and very polished game. It would be great if we could add a tiny screen shake when blowing properly.

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You're right, and we were absolutely going to until I realised my camera code was so haphazard that screenshake would blow up half the logic.. lessons learned! Thanks!!

That's was enjoyable and stressful! Maybe there could be a way to augment the timer to make the game a bit longer?

Thanks!! We definitely wanted to flesh the mechanics out with a longer gameplay loop, but felt for now that shorter was safer; one to tweak!

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So good! haha I love the art style :)

Thanks kindly! We had fun with it this year!

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Not my usual art style, but found it very creatively freeing and lighthearted. Hope this makes people smile and laugh - Megan Kent