Post-Jam Update
FRUITLOOP » Devlog
Hi all!
Many thanks to everyone who played, reviewed, streamed, critiqued, or otherwise interacted with our game. It was a fun first venture into game-dev and myself and Megan had a blast!
This "0.0.1.1" update aims to bring the game a bit more in line with our vision when we conceptualised FruitLoop. It's by no means perfect, but it's a step from the original submission! We plan to do one more update to add a couple requested features, but then we shall call it a day!
Update 0.0.1.1 Change-Log:
- New Name (removing the umlaut).
- Adjusted hitboxes and collisions to be a little fairer (still a bit janky, but much better).
- Added input-buffering.
- Adjusted the tutorial for a better explanation of controls.
- UI Improvements: there's now a wheel to show your current round and position on the rotation.
- Overhauled most of the level-segments and created many more, also rejigged the segment-ordering to be a little more cohesive.
- Added in the Orange-Character that we accidentally left out.
- Added "Seal-Mode" and "Cashew-Mode" (if you know, you know).
- Audio changes, so that the music kicks in earlier.
- Various other bug fixes and such.
We plan to add a character-unlock system, more levels, and a little more polish, but other than that, I think we're done here!
Shall also be adding in a Jam-Post-Mortem soon!
Many thanks again,
Michael Kent
Files
FRUITLOOP - Newest Version HTML.zip Play in browser
36 days ago
FRUITLOOP - Newest Version EXE. zip 7.9 MB
36 days ago
Get FRUITLOOP
FRUITLOOP
Hold onto your peaches... | GMTK Jam 2025
Status | Released |
Author | michaelkent |
Genre | Platformer |
Tags | 2D, fruit, Game Maker's Toolkit Jam, Pixel Art, Retro |
More posts
- Final Update 0.0.2.0 & Jam Postmortem31 days ago
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